I’m a Unity Developer, ex-electronics engineer, computer and board games designer. My focus is primarily on Android, iOS, VR and AR games and application for which I use Unity game engine. I am working for my clients as a Unity Developer while working my own projects at the same time. Recently, I have been entitled as the Consulting CTO of Mad Reading, a startup developing educational game that improves reading skills of children. I mainly speak C#, but also know C++, Javascript, HTML, MATLAB.
Outside work, I’m organizing London Wherewolf Meetup. No, it’s not a typo, the name of the game is “Wherewolf” with an “h”.
Unity 3D
Unity 2D
Unity 4.6 UI
Networking
Asset bundles
Optimization for mobile and VR
NGUI
iTween
LeanTween
Unity Ads
Google Ads
Google Play Services
C#
C++
Java
Javascript
HTML
CSS
MATLAB
Microsoft Visual Studio
MonoDevelop
Eclipse
Sublime Text
Git
SVN
Mind Drawer possess rare software development skills necessary for the development of Virtual Reality applications. Gokce’s project work delivered against all of his set objectives and within the specified timeframe. He received the core compensation he was contractually entitled to as well as 100% of the agreed performance related bonus structure that was built into his contract.
I found him to be extremely dependable and flexible. Despite having many personal obligations in his own life, he understood the pressure that we ourselves was under and prioritised these over his own free time. Such dedication is rare, and certainly altruistic. Due to the nature of video game development, and working with a technology that nobody globally fully understood, Gokce demonstrated his aptitude for logic and precision to produce a premium quality experience for our end users. I can only say that we are in debt to his abilities, as without his perception and thorough knowledge of various technologies and development platforms, we would not have completed our product, if at all.
Games and VR applications for mobile, desktop platforms and VR headsets
Development planning from pre-production to release, technical decisions, team supervision